Saturday, September 14, 2024

Review: Checkmate in Your Pocket

Cards and chess, two game forms so different from each other yet every now end then someone tries to make a synthesis of a game. The results of mixing luckless chess and literally-associated-with-gambling playing cards have varied, but you cannot have one without the other. 

Checkmate in Your Pocket is surprisingly a solitaire, but your goal is still to checkmate the opposing king on a 1-dimensional board of eight cards. Cards move and capture each turn, new ones appearing until finally the kings pop up for the last standoff. Each card moves and captures a certain way that is as close to chess as a linear board allows. Each turn you move a piece, your opponent moves a piece then you capture. A piece capturing a piece worth four points more lets that side discard a card from the reserve.

As this is a solitaire game, the enemy's moves are predetermined generally by which piece is furthest ahead and which capture is most valuable, overridden by a priority to avoid or escape check. Pawns reaching the end of the board don't become another piece, but a passed pawn in your favor lets you make two turns while two enemy passed pawns is a loss.

For a chess-themed game, the game doesn't feel like chess even considering the liberties needed to make a chess-like one-dimensional game. For one, the pawn promotion mechanic works differently, pawns sort of stick around at the end of the line, pushed back whenever a card enters the board. The move sequence takes a bit to understand, but a turn must end in a capture. Considering the board can only shrink once the kings arrive, checkmate is inevitable if you haven't lost before that.

Card values are similar to chess, if a pawn captures a rook or any other piece captures a queen you get to discard an extra card, a hard thing to pull off when higher-scoring cards are more slippery, add the enemy algorithm's preference to capture this way and high-level sacrifices are riskier.

We're still a ways until we find that perfect mix of cards and chess, but you can't say this game didn't try to be unique. I'd argue the mechanics make 2-player play possible, with pawn promotion the only sore spot.

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