Sunday, July 30, 2023

 

Tinsin: Mexican cuisine was always Goku's passion. He just didn't like to taco bout it. - 9 pts
Warren: goku: the downfall - 1 pt
Blamefulrednas: the correct way to use Krilin - 4 pts
Chadomancer: So you're *saiyan* you need help serving? - 11 pts, 6 vts
LukeMcNuke: You can't rush perfection. We're gonna need at least eleven more episodes of screaming at this meat before it's ready to serve. - 17 pts
Gregonzola: Goku goes HAM al pastor - 0 pts 
Armrestinc: His gyro level... it's over 9000! - 7 pts
HuntaNomad: When you

Bottom Text - 3 pts
Unconventionable: Larry finds out the hard way no to mess with Naruto's sister - 1 pt
Shakara: "Being a Super Saiyan didn't pay much, so Goku had to find other means to support himself financially." - 11 pts, 5 vts
blockhead77: Goku was determined to beat Sanji, at any cost... - 2 pts

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11
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11
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Wednesday, July 26, 2023

 


LukeMcNuke: Well lads, I for one thoughoughly enjoyed the Barbieheimer experience. - 0 pts
Geodis: Irish people circa 1844 - 9 pts, 1 3
Billy Cob Joe: The True Family Sized Meal - 7 pts
PotatoPotLover: It's finally Fry-day! - 12 pts
teres Minor: When you run out of Ramen - 1 pt
Big dAdDy grImm: "Been spending most my life living in a vegan paradise..." - 6 pts
Soxfan196o: fry-tastic feast - 1 pt
powerturtle: "So, who ordered the fries?" - 11 pts
Valera: That new McDonalds-FiveGuys merger is nuts! - 5 pts, 3 vts
Colossus of Chronic: Here we see the National Hot Dog Competition Team warming up with french fries. - 5 pts, 2 vts
Senkaku: Healthy "Salad buffet" for the kids to enjoy. Potato is a vegitable - 8 pts
Unconventionable: This picture was taken at Micky's surprise birthday party. Micky doesn't like French Fries. - 9 pts, 2 3's
Chadomancer: I said a "LARGE" fries! - 4 pts

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Tuesday, July 18, 2023

Game Review: Triangulations

Sometimes game design involves taking ideas from other games and using them in ways unseen before. It would be too much to ask for game concepts built from the ground up all the time, but just as how two cooks can make two different dishes out of the same set of ingredients the key to this sort of synthesis is in how to bring the themes together. The less likely the concepts look like they go well together the more striking it is if the end result works beyond expectation.

In simple terms, Triangulations combines manipulation rummy games with strategic resource collecting based on grid geometry.  You start with a hand, a grid and two pawns, the goal is to have all the right cards to lay off in sets and runs. You have two options and both end with your hand growing, get used to this as the game ends once the supply runs out. The options are moving a pawn the same number of spaces as the card value underneath then drawing a card from the supply(you start the game with a delay of two jokers before you start drawing); and taking both cards from the opposite corners of the rectangle the two pawns make(the delay jokers are reset).

This is a game filled to the brim with long-term considerations: Every move you make has a consequence you will have to deal with. The freedom of movement given by high-value cards is rather deceptive; the possible landing spots are already based on whether the starting card is even or not. If you have a specific card in mind do note that you will have to take another one if it's on the grid, and now you have to consider both pawn tactics and foresight when it comes to the extra cards; it might not be until the game ends that a card will prove itself useful.

On their own, manipulation rummy and using corner coordinates on a board can't possibly mix but the main idea in play here is the latter, the former a result of putting a purpose to the mechanism. The mix works well with no part feeling out of place; rummy is rarely this strategic.

The basic card grid is 5 cards by 5 cards but other grids are possible and designers John and Liam Kean even give a few ideas.

Wednesday, July 12, 2023

Tarô Brasileiro

A shortened ruleset of a game made for a tarot deck. I disputed a section on null bonuses and so I have not yet included it.

Tarô Brasileiro de Marcelo Teles

Players: 3

Cards: 46-card tarot deck: K-J 1-2 (round/red) K-J 10-9 (straight/black), trumps 1-21, fool

Setup: Each player starts with a set number of main points(credits) divisible by 10 (recommended 300 or 500). Deals in multiples of three or until someone goes negative. Play is clockwise.

Player to the left of dealer is Forehand, to his right Middlehand, dealer is Rearhand.

Deal: Dealer deals 13 cards to each player leaving 7 cards for talon.

Bidding: Players bid to win at least 50 card points. Contracts pertain to cards declarer will take from the talon and are as follows:

Sete (seven): Declarer takes all 7 cards. 10 credits
Cinco (five): Declarer takes 5 cards, each opponent 1. 30 credits
Três (three): Declarer takes 3 cards, each opponent 2. 50 credits
Um (one): Declarer take 1 card, each opponent 3. 70 points

Contracts can be declared Fechado (closed), where declarer takes the number of cards but will not exchange them. Closed bids are worth 10 more credits.

Forehand begins bidding against Middlehand. Players can pass, bid higher or hold. Whoever passes first is out of the game and Rearhand continues bidding against the remaining player.

Play: Declarer leads to the first trick, highest of suit lead or trump wins trick and winner leads to the next. Must follow suit and must trump if unable. The fool can be used as highest trump or as an excuse, which will always lose the trick but is kept by the holder. The fool played to the last trick is captured by the trick winner.

Card values:

Kings, Trump 21, Fool: 5 points
Trump 1: 8 points
Queens: 4 points
Knights: 3 points
Jacks: 2 points
Trump 15: -5 points, 0 if captured by Trump 20 in a trick
Other cards: 1 point

After play players count their points and round them to the nearest 5 (bidder score of 48 or 49 rounds down to 45) and pay the contract value plus the difference between points.

Bonuses: These pay independent of contract. Bonuses may be announced for double value at the risk of penalty. Players pay the bonus on an individual basis. 

Scores are ordered as follows: Success base score, Failed announced penalty.

Todas a Honras (Trull): Capture all three Trull cards (21, 1, Fool) in tricks. 10, 20.

Four Kings: Capture all four kings. Pays 10 if won, 20 if announced and failed. 10, 20

Ultimo: Capture the last trick with the trump 1. 30; 30 from holder to trick winner, 60 from bidder to trick winner.

Capote: Win all tricks. Trull and Four Kings do not count. 70, 140.

15 Hunt: Capture the trump 15 with the trump 20 in the same trick. Cannot be announced. 20 from trump 15 player to trump 20 player.