Tuesday, August 25, 2020




Pyacide: Plastic surgeons HATE him. See how he turned his ears into elf ears with one simple trick! - 1 pt
SCRAGGYSCROO: WHERE THE FUCK DID THIS COME FROM - 4 pts
Monarch309: "Dude, what if we added a wire?" - 11 pts
MoondogKP: Guy on right says "So, are we just too lazy to use our hands to hold these or why did you make this?" - 7 pts
kailla: why did he take off his hat? - 3 pts
snarl: Barred from music recitals, the Sari brothers must also listen to the Crazy Frog ringtone on repeat for 18 months. - 10 pts

11
314
1322311
22217
123
313310

Saturday, August 22, 2020


Joker: what no head tonight? - 2 pts, 2 vts
Ryanthegreat369: "I guess we won't be getting ahead this year" - 7 pts
Dragonmaiden: The exciting new Slice-Of-Life: Misfit Barbie-sama and Karate Ken! Don't miss out! An all-new anime series that's a real cut above! - 8 pts
gameboyjsa: iight no head i'mma head out - 1 pt
moogul: *muffled noise* - 5 pts
Tourmie: Listen, I don't think we're seeing things eye-to-eye here. - 13 pts
snarl: ' "dress casual", they said. My arm is killing me!' - 0 pts
Discounter:
    Guy on left: Hey, do you think you could give me a blowjob after class?

    Girl on right: Don't you mean, "give you head"?

    Guy on left: I was hoping not to say that word. - 14 pts
Roderick the Unmarried: Schools successfully reopening, no social distancing, no masks. - 12 pts
Monarch309: The Airhead twins, having recently returned for a tropical beach holiday, found school to be a drag - 2 pts, 1 vt
SCRAGGYSCROO: The hottest dating simulator yet - 2 pts, 2 vts

112
3317
21238
11
235
232212113
0
31322314
3332112
22
112
(Original, Edited by Erinn)








Friday, August 14, 2020



Nickles: how it feels like to be the only kid in your family gathering - 8 pts, 4 vts, 2 3's
Pyacide: Looking at how relaxed the child is, someone needs to warn the others to not to touch the water - 7 pts, 3 vts
Monarch309: Well this is INCONVIENT, TRUTH be told - 2 pts
snarl: Pedro 'Guppie' Trunc practices the crawl at the Koi Luck School For Amphibious Pedicurology training pool - 4 pts, 1 3
jsmit1007owns: New wave immersion therapy c; - 8 pts, 3 vts
Big Daddy Grimm: When you want a pool for the house but the backyard isnt big enough
Brocktoon: Worst public pool ever. - 8 pts, 4 vts, 1 3
TheSilhouette: Parasite..the documentary - 4 pts, 0 3's

33118
3137
22
134
2338
211217
12328
224

Thursday, August 13, 2020



Dyne The Dying: "When you're texting your girlfriend and she brings up the last fight you two had again" - 1 pt
Pyacide: Apparently, "single chicks in your area" was a job description not a dating ad - 16 pts
SCRAGGYSCROO: YO SHIT DO I LOOK LIKE A CHICKEN HERE I JUST WANNA PLAY ON MY PHONE !!! - 1 pt
Tarjmov: Living in a Costco - 4 pts, 3 vts
Brocktoon: Do I look egg-cited to be at work today? - 4 pts, 2 vts, 1 3
Lack Luster: "I get laid a lot" - 10 pts
Rather Dashing: Tommy decided he would teach his grandmother to suck eggs no matter what - 4 pts, 2 vts, 0 3's
blockhead77: It was either sitting on these or the chickens - 8 pts

11
33313316
11
2114
314
1322210
224
32218

Monday, August 10, 2020

Shibumi Summaries

This is a list of summarized rules for some games that have been created for or can be played on a Shibumi set for future review purposes. These summaries assume that the basic definitions related to the set are not yet known by the reader and would use more intuitive terms, whether they correlate to the definitions or not

Games included in the Shibumi Rulebook

Spline:

2 players. On an empty board players place a ball of their color on any point. The first player to create a straight line of their color spanning from edge to edge relative to its level wins.

Spline+:

2 players. On an empty board players place either a ball of their color on any point, or they can move a ball of their color to another point that is not above any ball that dropped due to removing said ball. The first to create a straight line of their color spanning from edge to edge relative to its level wins, in case of two opposing lines being formed, the longer line or the mover wins.

Splice:

2 players. On an empty board players either place a ball of their color on a hole or on top of four adjacent balls that has at least one red ball or a red ball on any hole or any four adjacent balls. The first player to create a straight line of their color with at least one red ball spanning from side to side relative to its level wins, if a red ball creates two opposing lines the mover wins.

Spree:

2 players. On an empty board, players hand a ball for their opponent to play on any point. Players cannot hand the same color ball twice. A player who first makes a straight line of either white and red or black and red balls spanning from edge to edge relative to its level wins, pure white or black lines also counting.

Spava:

2 players. On an empty board, players either place a ball of their color or a red ball on any point. Creating a straight line of one's color spanning from edge to edge relative to its level wins, but creating a line at least two balls long shorter than a winning line loses.

Splade:

3 players. On an empty board, players place a ball of their color on any point. The game ends if a straight line made of two colors spanning from edge to edge relative to its level is made. The owner of the color on the line that moves later wins.

Sparro:

2 players. On a board with four neutral balls on the center four holes and another on top of them, players place a ball of their color on any point. If the first ball is placed on a corner, the next ball must not be placed on another corner and vice-versa. The game ends after  players have each placed 12 balls of their color. Whoever has the most straight lines of three balls either lying flat or climbing upward wins, if tied, the last player to create a line of three wins, otherwise the latter player.

Sploof:

2 players. On a board with 12 red balls on the edge holes, players start with a stock of two balls of their color. Players either place a ball from the stock on a point or remove a red ball and adding two more balls to their stock. The first player to create a straight line of four connected balls when viewed from above wins.

Spaniel:

2 players. On an empty board, players place two balls on any two points in this order:

Player 1: Black-White
Player 2: Red-Black
Player 3: White-Red

The first player to create a visible straight line of three adjacent balls wins.

Span:

2 players. On an empty board, players place a ball of their color on any point. White wins if he makes a visible connection from above from left to right, while Black wins if he makes a visible connection from above from top to bottom.

Sponnect:

2 players. On a board with four red balls on the center four squares and another red ball above them, players place a ball of their color on any point. White wins if he makes a visible connection from above from left to right, while Black wins if he makes a visible connection from above from top to bottom.

Spight:

2 players. On a board with white and black balls placed in a checkerboard setup, players move a ball of their color with at most one other ball above it in a knight move on the same level or upwards a level, i.e. onto the nearest four-ball platform.  The first player to connect all his balls into one group wins.

Spice:

2 players. On a board with four red balls on the center four squares and another red ball above them, players place one of two of their balls. If a move creates a larger group of balls than before, the mover's opponent can remove any movable ball on their next turn. The game ends when the pyramid is complete, after removing the top ball the owner of the largest group seen from above wins.

Pylos:

2 players. On an empty board, players each have a stock of 15 balls of their color and may place them on any hole. When four balls form into a square, a player can either place a ball from their stock onto it or move one of their balls not underneath any ball onto the point. If a player makes a square out of their own color, they can take back any two balls of their color back to their stock. The player who completes the pyramid wins.

The Pyramid of the Flying Marbles: 

3 players. On a board randomly filled with 10 white, black and red balls, players capture marbles based on turn order, starting with whoever owns the topmost ball. White captures red which then captures black. Captures can only be between balls that touch and can be done on balls that support at most one ball, this is done by removing the target and moving the capturing marble on its place. Balls can drop down after capture. If a player can't capture, they can pass. Game ends after all players pass, the winner being the one who has the most balls remaining.