Friday, March 31, 2023

 

Soxfan196o: Looks like someone's kicking off the engagement party! - 14 pts
Chadomancer: Taylor decided that the middle of the Ministry of Silly Walks Annual Saunter-Off the perfect time to propose. - 12 pts, 5 vts
snarl: Before she could race early to the Lamb of God mosh pit the inevitable hurdle of her ride home proposing appeared. - 0 pts
Gawea: The chaos of the revolution melted away as Leslie popped the question. - 2 pts
what is kol: "Kick, punch, it's all in the mind!" - 4 pts
Yanda: Too much "start wars" - 1 pt
Cyrus The Mighty: Amazing - 0 pts
Deadfishcafe: Nobody ever proposes to Stompy Todd ~ Stumpy Todd - 7 pts
italianchefpastaway: always remember the three Ps of mosh pits: Pogoing, proposals, and photobombing. - 8 pts
Shakara: "You put your right foot in! Your right foot out! In, out! In, out, and shake it all about!" - 12 pts, 6 vts

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Saturday, March 25, 2023

 


Gawea: Pizza Hut's new promo, the Pumperoni, turned out to be both tasty AND handy. - 3 pts, 3 vts
Shakara: "... And now we wait. We'll catch those turtles eventually..." - 23 pts
Soxfan196o: when you are on a diet so you put the pizza on lockdown - 2 pts
Chadomancer: Unfortunately, they still got the rest of the bike. - 3 pts, 2 vts
Eggsmund Toastalis: "Gotta keep my Pizza of Legend safe while I go PvP, hope no one steals it." - 4 pts
Dragonmoo: Made sure to lock up my pizza before picking up the bike I ordered. - 7 pts, 4 vts
snarl: Later, the customer complained their food delivery seemed recycled. - 7 pts, 3 vts
TransRoofKorean: Why you should put the bike lock through the pizza bike's frame - 5 pts, 4 vts
WordDoc: "It's important to make sure the lock goes through not just the crust but the pepperonis as well" - 6 pts
Aquafunky_Boogalicious: TEAR. Yoink! Munch. - 1 pt
italianchefpastaway: "Dammit Jimmy, I told you to lock the bike frame, not the wheel! That's an entire pizza and our sides gone." - 5 pts, 2 vts

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Tuesday, March 7, 2023

Chadomancer: Granny Stratus taught Cloud everything she learned about overcompensation from Pappa Nimbus. - 4 pts, 2 vts
Fargblabble: Time has not been kind to Cloud, but he can still wield his Buster Sword as well as when he was a younger man - 1 pt
Gregonzola: "What is best in life, Connie?" - 3 pts
Shakara: "You WILL eat your greens." - 18 pts
Gawea: Whaddaya mean it's not a legal cricket bat? - 14 pts, 2 3's
snarl: Aunt Claymore never needed words to keep us in line. - 14 pts, 1 3
blockhead77: Figure 1: Upcoming Fire Emblem DLC - 0 pts
Sammu: POV you forgot to say thank you to grandma - 7 pts, 2 3's
Jeffio: Hey, they finally updated the protagonist art! - 7 pts, 1 3
Oizzader: When grandma said she was a Final Fantasy fan, we didn't realize she meant she was ready to battle Sephiroth herself! - 0 pts
Unconventionable: I dare you - 10 pts
Canopus: "Limit Break: Gramhazzard" - 4 pts, 3 vts
breakingamber: Cloud relives their glory days, from time to time. - 1 pt
CoolFox: Back in high school, I thought my freshman-spanking paddle that said "Faq U" was cool... Now look at me! - 1 pt
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Wednesday, March 1, 2023

Game Review: ACE Lobbyist

Politics is a field of many interests and limited resources. Convincing your local congressman to do something about something takes a lot of convincing—you're not the only one, after all. Influence is the name of the game, and it's a matter of who is the most convincing, bar other factors that ensure this game will always be rigged.

ACE Lobbyist is Eric Miller's simulation of the process where you play as a lobbyist trying to tilt at least three out of four representatives in your favor. Your adversary has a few advantages up his sleeve, and it's up to you to save your firm by thwarting his plans.

The game takes place in five turns representing days. While not wholly necessary jokers represent the two lobbyists, with your adversary the one with a pile of aces near him. Four kings/queens represent... representatives whose majority you're trying to snag. A starting value is given for each representative by dealing a card of matching suit or two. Your enemy has his five cards, the last one being a random ace.

Your turn consists either of playing cards on a representative in an attempt to win their favor or by spending them in investigating what ace isn't in your enemy's hand. A card can be played on a representative if it matches suit or color: matching suit is worth its face value and a card of the same color but differing suit is half rounded down. The cards on your side must be greater than the cards on the other side plus twelve. An investigation costs 21 points of the same color, but unused cards carry over until the costs are covered. Once paid for you turn over one of the unused aces. 

If you draw a jack you gain at most an extra turn, as you can only have up to five cards in your hand. Unused cards are discarded, so are spent investigation cards and activated jacks.

Designing a solitaire game with an imaginary enemy is a mix of algorithm and randomness. In this case the enemy's unguided racketeering is supposed to be offset by a final decisive play that can be countered through foresight. The idea has merit, but in this game is done with some weaknesses.

The amount needed to flip a lobbyist in your favor is 12 plus the value laid on the opposing side, not an intuitive number to calculate. While I understand needing an offset in favor of the other guy, an offset of 10 is more intuitive and can be easily balanced out.

Investigating is meant to be an extra play one has to consider when playing out his cards, how to distribute his resources between immediate and long-term concerns, i.e. whether to lobby immediately or acquire enough information to plan a reaction to the last play. The problem I've experienced is that overloading a couple of lobbyists as much as possible in my favor can make any strategizing moot. 

Amid these issues, the game is playable and the gameplay is easy to follow once the issues are ironed out. Here are some notes I put up during gameplay that I've posted on the game's BGG forums:

- Jack mechanic unclear over what to do when another jack is drawn from a jack draw. If read as is jack power becomes moot in this situation. Can it be said that one jack is activated per turn which then increases hand capacity to five cards in that turn?
- Pet bill setup is unclear: It's not worded well that if any first card is four or less an additional card will be placed on it regardless of value.
- Can cards of both colors be played for an investigation? The rule as it is written implies only one color maybe be used for investigation at a time.
- Ace value might need tweaking to justify needing to spend on investigations as overpreserving on a lobbyist seems to work as well.


 



Canopus: "Having a hard time re-stocking the clan floundry..." - 2 pts, 2 vts
chazard20: hmmmm i wonder how the fishes water taste like... - 0 pts
Chadomancer: Despite what else you could say about Todd, he really threw himself into his fishing. - 15 pts
Jeffio: there's low fishing skill, and then there's this - 0 pts
snarl: Here's another casting call for our gag reel. - 8 pts
Lynnielily: "You need bigger bait to catch bigger fish. Watch this." - 3 pts
what is kol: When they told Jack to make a big splash in the world of professional fishing, that wasn't quite what they had in mind. - 8 pts
fork lady: When life tells you to take a long walk on a short pier, take a running jump instead. - 2 pts, 1 vt
Lillith Linguine: Pops always told me "To catch a fish, you gotta think like a fish." - 8 pts
Irrat: "I use a harpoon all the time, how hard can a fishing rod be?" - 8 pts
blockhead77: For sale: One fishing rod, slightly rusted - 12 pts

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