Sunday, July 12, 2020


Mistress of the Obvious: You can go with this, or you can go with that! - 5 pts, 4 vts
soma33: ....if we move the couch here.... - 5 pts, 3 vts
Jag Pasta: The Tower of Pisa seems to have been renovated a bit... Oh well, I'll still pretend to hold it up. - 6 pts
COUNT SAUCEY: World's Worst Mime - 5 pts, 2 vts
FoxtrotUniformCharlieKilo: Friends don't let friends mime whilst drunk. - 9 pts, 4 vts


11125
2215
336
235
12339

Friday, July 3, 2020


Rgarz1: "Everyone rips on the fat guy but even the ref agrees bullying Sumo Sam deserves a Falcon Punch" - 6 pts
Glovinator87: Breakin' 2: Majestic Seppuku - 8 pts
Zammorak: "I never trust a man farther than I can throw him." - 19 pts
Judias Iscariot: Sumo flop, referee was just in a bad place xD - 1 pt
Pyacide: "sumo wrestler of Isle of man pays homage to his flag" - 8 pts
Monarch309: For those days when you think you had a bad day at the office . . . - 4 pts
Plehq2: grand reenactment of the last scene in "The Road to El Dorado" - 2 pts, 1 vt
SwordsRCool: The young Lady lets Both fighters know that if your Smelly Foot is not REMOVED Instantly from My Nose or I will step into the Ring & Take you both on, then you can smell my feet. - 2 pts, 1 vt
Korcedle: Critical Failure Dodge, Critical Success Attack - 7 pts
Eyelash: you've seen it here folks, the only match that is totally undecipherable - 3 pts


21126
3328
323332319
11
3238
1124
22
112
2237
1113

Tuesday, June 30, 2020

Summerpalooza 2020 Results

Here are the stories from this year's Crimbopalooza. Stories are listed on its running order, with the scores next to the entrant name. Semi-final non-qualifiers will be listed by their ranking afterward.


Thursday, June 11, 2020


jsmit1007owns: Ich bin der handliche Mann - 0 pts
Elffaw: This guy comes up to you on the beach and slaps your girlfriends ass, and asks you to buy a phone. What do you do? - 7 pts, 1 3
lmaoYOUtube: i must radiate myself to make me mutate against the race of humanity! - 1 pt
Rather Dashing: Shiv-in-the- chestkia? We say NOkia - 3 pts
Nasius: Area 51 Raid 2 Electric Boogaloo prototype Mk II Standard issue Kyle Armor - 13 pts, 7 vts
Brocktoon: Hey, I just met you and this crazy, but here's my number, so call me maybe. Or you can use this number, or this one, or this one, or this one, or this one...please call. - 7 pts, 0 3's
Judalin: Blessed with this new invincibility, Joshua emerged to make some poor decisions. - 4 pts
Rgarz1: "Homemade Nokia Armored vest, looking to trade or sell, No low balling I know what I have" - 9 pts, 5 vts
Eyelash: When you work as a plumber put low key got hoes - 0 pts
blockhead77: just wait until you see what his underwear is made of - 13 pts, 5 vts
powerturtle: Nokia is back in Business! Now offering its customers the latest in high powered body armor. If one Nokia is indestructible, many stringed together will make you invincible! - 9 pts, 4 vts

0
12137
11
33
321231113
21227
134
212139
0
3332213
12339

Tuesday, June 9, 2020

Jigsaw Sudoku Grids

As I suggested to George Sicherman, and here are the solutions he found:

Thursday, May 21, 2020


Elffaw: " Honey, let's take a picture over there, before I give you a fifth scar! " - 0 pts

Lady Aces: "A blind date at the beach" - 17 pts
aEniMUs: "at least now she doesn't know whether I'm looking down her top" - 5 pts, 4 vts
Big Daddy Grimm: When your girlfriend is SERIOUS about the no head rule during LENT - 16 pts
Twip: Losing your head over exercise - 7 pts
Plehq: The headless Horsefamily beach trip (1836 colorized) - 3 pts
rotavator1: what a bright sunny day - 2 pts
Monarch309: "Honeymoon couple show off their joint love for AirHeads(tm)" - 2 pts
Rgarz1: "Frankly this new fad diet really makes me lightheaded dear." - 8 pts
Good Potato: on a date but forgot the heads at home - 1 pt
Eyelash: 

"No one:


Sid from toy story with is sister's dolls:" - 5 pts, 2 vts




0
33333217
21115
233123216
2237
213
112
112
23218
11
325

(Original, edited by Patrick, additional work by JXQZ for this version)

Thursday, May 14, 2020

Game Review: Borel

Gambling in its essence is guessing on outcomes, on whether this will happen or not and whether you're willing to put up the money for what you believe. Gambles always have odds and odds dictate a big difference between safety and risk, and even that isn't sure.

Is it then possible to make a game that's more focused on how one gauges such odds? There's an attempt at that, Borel is a game interested in probabilities as much as it's interested in gamblers' intuitions.

I bought an already-opened set with a missing instruction manual, but the website sets the gist of the rules enough for me to construct the basics. The equipment includes an hourglass, dice, a coin, wooden balls, felt bags and tons and tons of cards. With so much dedicated equipment they didn't bother adding watermarked pencils or paper, which you will also need.

As the game is more focused with probabilities, the inclusion of a money element felt more of an afterthought(100, 300, 800 bets and chips for 100, 500, and 2500 make total sense). The game plays as follows, an experiment card is placed, and after some preparation, you will have to wager an amount and a guess if a proposed outcome will happen on that attempt. The experiment is then executed and bets are settled after a conclusion is made.

Pretty straighforward, but there are some extras, a one-time free bet where it's a $1,500 gain or no loss; and two repeats per player where an experiment will be repeated and another round of bets made. The game can go on with a pre-determined amount of rounds and whoever has the most money wins.

In essence Borel is a gambling game without the hangups of having to deal with too much probabilities; it's an either-or. Theoretically, you can take every experiment and calculate how likely the result is, but thinking time is limited for that reason. Like an actual gamble, you don't have all day to decide what to bet on, not that it makes your odds any better.

A disappointing thing with the experiments is that they fall into categories based on the needed equipment, and the equipment needed never overlap. I am fully aware that suggesting that much will make the probabilities in play a mess, but the game is so expandable by virtue of its lacking.

Not to say guessing the experiments are a breeze; they rarely are. The intuitions kick in once you have to take the elements of the gamble into account and infer stuff. Just like in a casino the game is designed to have as much elements available as possible while keeping the probabilities rather murky.

Really, the money aspect is arbitrary at best, you can easily make variations out of this aspect like actually making the game a gambling game, whether this is a game worth pooling out your pockets for is a matter of subectivity, better assign a croupier.

I do have to commend the minimal design, really going for an abstract look as to keep focus on the probability, though you don't really need an ornate felt to make gamblers flock your table (slot machines are something else altogether).

But the purpose of the game is not merely gambling, but also as a tool for probability. In fact, it has enough material to teach a lot about how probability works. If you're a teacher, you might find this game useful, otherwise you'll have to take your chances.